Card Library
-
Doctor Doom 2099
Series: 5Cost: 4Power: 5 End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
-
Wade Wilson
Series: 4Cost: 2Power: 2When Destroyed: Replace this with a 1-Cost card from your hand or deck with +2 Power
-
Joaquin Torres
Series: 5Cost: 2Power: 3 Ongoing: The On Reveal abilities of your 1-Cost cards here happen twice.
-
Master Mold
Series: 3Cost: 2Power: 3 On Reveal: Add 2 Sentinel to your opponent's hand.
-
Air Walker
Series: 4Cost: 3Power: 4When Destroyed: Replace this with a 4-Cost card from your hand or deck.
-
Iron Fist
Series: 1Cost: 1Power: 3 On Reveal: After you play your next card, move it one location to the left.
-
Cable
Series: 1Cost:2Power: 4 On Reveal: Draw a card from your opponent’s deck.
-
Colossus
Series: Recruit SeasonCost: 2Power: 4 Ongoing: Can’t be destroyed, moved, or have its Power reduced.
-
Hulk
Series: Starter CardCost: 6Power: 14 HULK SMASH!
-
Cyclops
Series: Starter CardCost: 3Power: 5 Let's move, X-Men.
-
Shocker
Series: Starter CardCost: 2Power: 4I'm gonna blast you!
-
Misty Knight
Series: Starter CardCost: 1Power: 3 We've got to save this city.
-
Quinjet
Series: 3Cost: 1Power: 1 Ongoing: Your created cards cost 1 less. (minimum 1)
-
Victoria Hand
Series: 5Cost: 2Power: 2 Ongoing: Your cards that were created in your hand have +2 Power.
-
Marrow
Series: 4Cost: 2Power: 3When Discarded or Destroyed: Randomly split -7 Power among enemy cards.
-
Maverick
Series; 5Cost: 3Power: 3 Activate: Give the next card you play Power equal to this card’s Power.
-
Weapon H
Series: 5Cost: 7 Power: 14When Discarded: Put this back with -2 Cost.
-
Chamber
Series: 5Cost: 2Power: 3Activate: +2 Power for each 5-Cost or higher card you have here and in hand.
-
The Prowler
Series: 5Cost: 3 Power: 4On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to 0 if a card moved last turn.
-
Deafening Chord
Series: 4Cost: 1Power: 0On Reveal: Afflict an enemy character here that costs 3 or less with -1 Power and remove its text.
-
Spider-Man Noir
Series: 5Cost: 4Power: 4On Reveal: Set the top card of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it...
-
Chameleon
Series: 4Cost: 3Power: 3On Reveal: Copy the text of another card here you revealed this turn.
-
Ezekiel Sims
Series: 5Cost: 2Power: 2 After you play a card with higher Power here, give this +2 Power and move this to another location.
-
Web Sling
Series: 4Cost: 1Power: 0 On Reveal: Next turn, you can move one of your cards away from here.
-
Superior Spider-Man
Series: 5Cost: 3Power: 4At the start of each turn, you get +1 Energy if you have any cards with increased Power in play.
-
Man-Spider
Series: 5Cost: 5Power: 1On Reveal: Merge the last card you played into this. When this merges, double its Power
-
Spider-Punk
Series: 5Cost: 3Power: 3You can move this once. When this moves to a location, steal 2 Power from the highest-Power enemy there.
-
Zombie Galacti
Series: 5Cost: 7Power: 4Start of Game: Choose 6 other cards in your deck. On Reveal: Transform those cards into copies of this.
-
Zombie Captain Marvel
Series: 5Cost: 4Power: 4Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.
-
Zombie Mister Fantastic
Series: 5Cost: 2Power: 2Activate: Give 4 of your created cards +1 Power.
-
Zombie Power Man
Series: 4Cost: 2Power: 4End of Turn: If you're winning here, discard the leftmost card from your hand
-
Zombie Giant
Series: 4Cost: 5Power: 3On Reveal: Horde +1, then this gains Power equal to your Zombie Horde.
-
Headpool
Series: 5Cost: 1Power: 1When this is destroyed, return it to your hand, then give all cards in your hand +1 Power
-
Colonel America
Series: 5Cost: 3Power: 3Ongoing: Your other cards here have +1 Power for each turn you've discarded a card.
-
Zombie Scarlet Witch
Series: 5Cost: 3Power: 2After you play a card here, Horde +2.
-
Super Adaptoid
Series: 4Cost: 3Power: 5On Reveal: Steal the text from an enemy Activate card here.
-
Jocasta
Series: 5Cost: 3Power: 3Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
-
Warlock
Series: 5Cost: 3Power: 3Activate: For each unspent Energy, give a card in your hand -1 Cost.
-
Jim Hammond Human Torch
Series: 5Cost: 1Power: 2At the start of each turn, +1 Power for each bonus Energy you have.
-
Bastion
Series: 5Cost: 4Power: 3On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.
-
Omega Sentinel
Series: 4Cost: 4Power: 3Activate: Afflict the highest-Power enemy card with -7 Power.
-
Awesome Andy
Series: 4Cost: 2Power: 1Activate: Give one of your cards at each other location +2 Power.
-
Moira X
Series: 5Cost: 1Power: 2When this is destroyed, get a copy of your opening hand.
-
Sparky
Series: 5Cost: 2Power: 1Activate: Give your card that last moved +3 Power and move it back to its previous location.
-
Viv Vision
Series: 5Cost: 3Power: 2At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to anot...
-
Cosmic Ghost Rider
Series: 5Cost: 5Power: 7On Reveal: Remove the text from front-row enemy cards here.
-
Firelord
Series: 4Cost: 4Power: 6On Reveal: Revive one of your discarded or destroyed 3-Cost cards here.