Location Library
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Krakoa
Your first play here adds its Power to the top of your deck.
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Weapon X Facility
Discard a card to draw a card.
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Monster Island
Add a 10-Power Monster here for each player.
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Altar of Death
After you play a card here, destroy it to get +2 Energy next turn.
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Spider Island
After you play a card here, move it.
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Parker Industries
+2 Energy this turn, but you can only play 1 card.
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Black Vortex
The next card you play here becomes a random 6-Cost card.
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F.E.A.S.T.
After you play a card here, ALL players get +1 Energy next turn.
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K'un-Lun
When a card moves here, give it +2 Power.
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Mosh Pit
End of Turn: Give front-row cards here +1 Power.
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The Nexus
Your Power here is granted to other locations as well.
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Aunt May's
The next card you play here gains +3 Power and moves.
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Wakandan Embassy
Give +2 Power to cards in players' hands.
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Survivors' Camp
After turn 4, draw if you're winning here. If not, Horde +2.
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Noor Dimension
After you play a card here, add a Djinn to your hand.
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Sinister London
After you play a card here, add a copy to another location.
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Panoptichron
Cards that didn't start in your deck get +2 Power here.
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The Deadlands
End of Turn: Horde +1.
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Muir Island
After each turn, give cards here +1 Power.
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The Raft
First to fill this beaks out a 6-Cost card. It costs 0.
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Utopia
3 and 4-Cost cards cost 1 less.
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Kvch
Add a random Activate card here for each player.
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Cloning Vats
After you play a card here, add a copy to your hand.
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F.E.A.S.T.
After you play a card here, ALL players get +1 Energy next turn.
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Hell's Kitchen
Draw a 1-Cost card from your deck.
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Project Pegasus
+5 Energy this turn.
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Elysium
Cards cost 1 less.
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Stark Industries
After turn 4, split +8 Power among ALL cards here.
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Yggdrasil
End of Turn: Give ALL cards at another location +1 Power.
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Olympia
Draw 2 Cards.
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Avengers Compound
On turn 5, all cards must be played here.
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Zenn-La
Add a 3-Cost card from your deck here.
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Atlantis
If you only have one card here, it has +5 Power.