Limited Time Game Mode: Grand Arena
Welcome back to the Grand Arena! The returning game mode where we let YOU pick your Champion to go out and conquer your foes. Choose from prebuilt decks or customize your own, so even if this is your first time playing MARVEL SNAP, you can jump straight in and play.
What is the Grand Arena?
Grand Arena is an exciting approach to deck building and game play. In this mode, you’ll be able to select one of the eight powerful champions to go to battle. Each champion has their own unique Skill card, and you start with them both in your hand at the beginning of the game.
New Champions:
- Iron Man
- Skill: Stark Technology
- 1 Cost
- After this turn, give your Champion +2 Power for each location you’re winning.
- Skill: Stark Technology
- Weapon X
- Skill: Berserker Rage
- 2 Cost
- Destroy your cards here with less Power than your Champion. Add a copy of this to your hand with +1 Cost.
- Skill: Berserker Rage
- Rocket Racoon
- Skill: Massive Arsenal
- 2 Cost
- Banish this to move your Champion here. Repeat its On Reveal and add a copy of this to your hand.
- Skill: Massive Arsenal
- Thor
- Skill: Thundering Hammer
- Cost: 2
- One Reveal: Shuffle Mjolnir into your deck. Draw a card.
- Skill: Thundering Hammer
- Hulk
- Skill: Hulk Smash
- Cost: 3
- On Reveal: Set the Cost of your Hulks to 4. (in deck or in hand)
- Note: “Hulks” refer to Hulk, Red Hulk, She-Hulk, Hulkling, and Bruce Banner’s transformed Hulk.
- Champion Hulk will NOT be affected by High Evolutionary
- Skill: Hulk Smash
- Ghost-Spider
- Skill: Arachnid Acrobratics
- Cost: 4:
- On Reveal: Your Champion gets +2 Power for each time one of your cards moved this game.
- Skill: Arachnid Acrobratics
- Mister Fantastic
- Skill: Council of Reeds
- Cost: 2
- On Reveal: Give an Ongoing card in your hand -1 Cost and +1 Power. After you play it, repeat this
- Skill: Council of Reeds
- Invisible Woman
- Skill: Force Field
- Cost: 0
- On Reveal: Give your Champion +1 Power for each unrevealed card at its location. You get that much Energy next turn.
- Skill: Force Field
How do you play?
Before you jump straight into the Grand Arena, you’ll get to pick your Champion and their corresponding pre-built decks or a custom deck. Once you start, the game is played over your standard 6 turns, but you’ll start at 2 energy instead of 1, and increase up to 7 by the end of the game. The REALLY exciting part is that you start with your Champion and their Skill card in your hand, so it opens up a lot of different play patterns and strategies. When the game starts, you will get to see who your opponent’s Champion is, and can click on their banner to reveal both the Champion card and the associated skill card that starts in their hand. The player controlling 2 of the 3 locations after 6 rounds wins the game. Winning will reward you with another ticket for entry as well as 10 XP to progress on the new reward track and 10 Glory to spend in the shop. If you lose, it’s not all bad - you still get 5 XP and 5 Glory.
How long will the Grand Arena be here?
Grand Arena will start at 11AM PST (daily reset) on February 12 and will end on February19 at the daily reset.
Grand Arena Economy
Battling your Champions in the Grand Arena always leads to Glory and Event XP! Climb the ranks of the Arena Pass and claim a variety of rewards. Bring all the Glory you’ve earned to the Arena Shop and choose from a selection of prizes, including new Pixel Variants for all the Cosmic Invasion Champions. Here are all the details: Rewards Per Match
- Win = 10 Glory + 10 XP + 1 Arena Ticket
- Loss = 5 Glory + 5 XP
- Tie = 5 Glory + 5 XP
Arena Tickets
Each match of Grand Arena requires one Ticket to enter. Every player will start with 6 tickets when the Grand Arena opens. Every 8 hours, 4 additional tickets will be added to your total up to the soft cap of 9. This means that if you have 9 Tickets, there will be no additional Tickets added every 8 hours. The timer for the 8 hour ticket reset starts on the first time you enter the Grand Arena. If for some reason you choose to test the limits of how many Tickets you can buy and hold at one time, you will be hard capped at 99.- One match: One Arena Ticket
- Starting Tickets: 6
- Tickets regeneration: 4 every 8 hours
- Ticket soft cap: 9
- Ticket hard cap: 99
- Cost per ticket: 10 Gold
Grand Arena Event Pass Reward Track
Grand Arena features an Event Pass with two reward tracks: Free and Premium. Progress on both tracks occurs simultaneously, serving as the main way to earn Glory, which you can spend in the Grand Arena Shop. Based on feedback from past Grand Arena runs, we have reduced the overall Event Pass XP requirements down to 1,150 from 1,500 XP, making it easier to complete the track and claim each reward. Players that purchase the Premium Pass will be granted 460 XP (upon purchase which will skip them to Milestone 10 if purchased while at zero XP), 1 Refraction Rainbow Borders, and 2 Arena Tickets. The only exclusive item available through the Premium Pass is the Paul Mafayon Major Victory variant. The Premium Pass costs 800 Gold and can be purchased at any point during the active event. The new card, Major Victory, is available for all players in the Free Track. Based on previous LTGMs, we expect the average Free Event Pass player to earn enough Glory to unlock Major Victory.The Grand Arena Event Shop
Event Shop: Daily Offers!- Check in daily to see a rotating set of Cosmetic items, including Avatars, Emotes, and Borders
- A discounted bundle of 7 Arena Tickets for 50 Gold is available with every refresh
- Three new Variants are available in this event’s Portal Pull:
- Angela - Eridc Canete Variant
- Cosmo - Eduardo Mello “Hi Jeff!” Variant
- Ka-Zar - Tony Moy Variant
- Each Portal Pull is priced at 600 Glory or 840 Gold
- 7 Tickets - 50 Gold (1)
- Avatar - 200 Glory or Emote - 1,200 Glory (1)
- Rare Variant - 600 Glory or Super Rare Variant - 1000 Glory (1)
- Card Pack - Collector’s Series 4 - 1500 Glory (1)
- Card Pack - Series 3 - 800 Glory (3)
- New Variant - Star-Lord - Pocket Variant - 600 Glory (1)
- Emote - Shocked Moondragon - 1,200 Glory (1)
- Premium Mystery Variant - 600 Glory (1)
- Border - Rainbow Refraction - 500 Glory (12)
- Border - Blue Fire - 500 Glory (12)
- Border - Fire - 500 Glory (12)
- Border - Cosmic Purple - 500 Glory (12)
- Premium Mystery Border - 500 Glory (3)
- Common Mystery Border - 300 Glory (3)
- Credits 100 - 65 Glory (3)
- Credits 50 - 30 Glory (3)