PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!

PATCH HIGHLIGHTS
The next step in our self-publishing journey for Marvel Snap is coming... releasing our first entirely self-published build next week, June 10! This means everything will be handled by Second Dinner now, including in-game logins, customer support, webshop, and more.

What does this mean for players next week?

Get ready to download another new build next week. The old one will stop working shortly after.

We're launching a brand new webshop - with lots of launch month goodies, rewards, and celebrations!

You'll be hearing more from us about other updates and expected changes as we continue through the transition.

With the start of the new season later today, June 3, the Webshop Milestone track will be temporarily disabled on the current webshop. The Milestone track will return with the debut of the new webshop on June 10.

This means that all purchases made on the webshop during this downtime will NOT contribute toward the Webshop Milestone track.

Purchases made during this downtime will NOT be retroactively added to the new Webshop Milestone track when it returns.

To offset the downtime, the Webshop Milestone track will be reduced by 10,000 Web Points when it returns.

FEATURES
Card Acquisition

  • Players will now receive the base card for free when obtaining a Variant for a card they don’t own!
  • This change will be retroactively applied to all cards in players’ existing collections. So if you don’t currently own any base cards for which you have Variants, those base cards will be automatically rewarded with this patch.

Cards Shop

  • We’ve added a welcome pop-up for new players’ first visit to the cards shop!
    • New players will now receive 4,000 tokens upon receiving this popup, up from 3,000 tokens
  • You can now purchase 8,000 and 12,000 token packs from the card shop

GAMEPLAY
High Voltage: Overdrive! (Coming June 16th - 24th)

  • This new game mode puts an epic twist on the High Voltage you already know and love. But don’t worry, we know you love High Voltage so we’re not getting rid of the original, this is just a super fun new way to play! Kid Omega and Cobra will be earnable through missions and winning SUPER fun games. 
  • This limited time game mode will be available from June 16th - 24th, and the shop will be open until June 25th to make sure you have time to redeem your rewards!
  • Stay tuned for more details coming closer to launch.

ART, VFX, AND AUDIO
Deep Space now has VFX and SFX

BALANCE UPDATES

CARD UPDATES

  • Now that players have gotten a chance to get used to looking at card text tooltips and the skill card frame with Agamotto’s Ancient Arcana, we’re removing the “(Banish this.)” text from the skills. This isn’t a functional change; they’ll work the same way they’ve been working. The wording was somewhat misleading since this is a property of the skill card type, not an effect on the card, and so confused players in combination with cards like Iron Lad.
  • Cards that overwrite their own text like Prodigy will now display their original versions as reference cards on the zoomed-in view so that players can see how they ended up with their new text.

LOCATION UPDATES

  • We’ve updated some backend logic to reduce the number of games with multiple locations that make it hard to play cards (like Sanctum Sanctorum and Death’s Domain).

Bug Fixes
Card and Location Art Fixes in 41.x

  • Resolved a number of issues that were caused by a particular element across a number of card and location related VFX
  • Kate Bishop’s Akram variant should once again display her fingers
  • Misery’s Envar Studio variant should have a more cleaned up parallax effect in 3D rarity
  • Sanctum Infinitum should no longer throw an exception upon first reveal
  • Several Skill cards should no longer show art elements extending beyond their frame
  • Many of the cards that were previously missing reaction sets on their Mastery track should now have them
  • Xorn’s VFX should no longer be cut off along the edges of the screen when played on the outer locations
  • Joaquin Torres' SFX should play correctly when hovered over 1-cost On Reveal cards
  • Some cards that previously displayed unintentionally dark with an ink finish at certain rarities should now be consistently shaded across all rarities

Cards Shop Fixes in 41.x

  • Players should no longer see periodic issues around items being unavailable or otherwise being unable to purchase items from the Cards Shop
  • The reward flow when opening Snap Packs should no longer be interruptible and all contents received by the player should be shown
  • Pinned Cards in the Cards Shop should no longer become unpinned when otherwise interacting with other elements of the Shop
  • Repeatedly pinning and unpinning cards should no longer occasionally result in an Aw Snap exception
  • The Cards Shop info and details UI should no longer be cut off in some languages
  • Some elements of the Cards Shop that were not properly translated in all languages should now be properly localized
  • Players with a negative gold balance should be able to fully interact with the Cards Shop
  • Resolved an issue that would occur when opening Series Packs that were delivered to players' inboxes
  • Cleaned up and removed some unnecessary red notification pips from elements of the Cards Shop
    • Note: This is still a work in progress, as the team wants to make more adjustments in future releases.
  • Some UI spacing issues in the Cards Shop should be resolved
  • Some font scaling issues in the Cards Shop should be resolved
  • The displayed refresh timer for Daily Cards should no longer just show as 0h0m when the player unpins after having all slots previously pinned

Other Fixes in 41.x

  • The Shop should no longer scroll to the top upon claiming or purchasing items
  • Players should no longer be able to get into a state where their inbox no longer shows delivered rewards
  • Resolved a number of data migration errors that occurred or could occur for a small number of accounts since the release of our previous major release
  • A rare issue that was preventing some players from collecting certain reward types should no longer occur
  • The Ultron Calculating emote should no longer be mirrored when used by your opponent
  • The text of some bundle contents should no longer be covered by other UI elements
  • The scaling of some UI elements in the Missions tab and details should be more uniform
  • The scaling of some UI elements with various Login Bonus rewards should be more uniform
  • Cards should no longer be cut off in some instances on the Banned Cards list for future game modes that use the feature
  • Season XP awarded through the inbox should once again display the XP icon appropriately

PC Fixes in 41.x

  • Surge’s VFX should no longer be misaligned on cards for PC players
  • Players should be able to click in the negative space of a detailed view within the Cards Shop to close the UI

Localization Fixes in 41.x

  • The string for “Ultimate Variant” should be correctly scaled to fit the UI in Japanese
  • The strings for “Card” and “Character Mastery” should be properly translated and scaled to fit the space within the Collection UI in Thai